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Game

The game client looks like the typical AQW third-party client.

You can always open another game client window by clicking the tray icon and selecting Open Game.

The top navigation bar provides quick access to core features. From left to right:

Opens a mega menu containing shortcuts to all application windows:

  • Environment - Manage registered quests, drops, and boosts
  • Logs - View application log messages
  • Hotkeys - Configure keyboard shortcuts; only usable in the game window
  • Fast Travels - Quick travel to popular areas
  • Loader/Grabber - Load and grab game data
  • Follower - Follows a player and acts as a combat helper
  • Packet Logger - Log outgoing packets
  • Packet Spammer - Send packets to the server
  • Load Script - Opens a file dialog to load a script file
  • Show/Hide Overlay - Toggles the command overlay visibility
  • Dev Tools - Opens Chrome DevTools for debugging

Opens the options panel for quick access to game modifications and settings.

Controls the auto-relogin feature. To enable AutoRelogin, you must first be logged in and then select a target server.

After 5 consecutive failures, autorelogin will try the fallback server or the first eligible server it finds.

Starts or stops the currently loaded script. Only enabled when a script is loaded.

Enables auto-attack mode. When enabled, the player will automatically attack monsters and use skills based on configured skill sets.

Two dropdown menus for selecting the target cell and pad. Valid pads for the current cell are highlighted.

Opens or closes the bank interface.

Additional features are available in the application menu bar.

Open the command palette with Cmd+K (macOS) or Ctrl+K (Windows) to quickly access commands and toggle options. Available under View → Command Palette.

Change the application theme. Available under View → Appearance:

  • Light - Light color scheme
  • Dark - Dark color scheme
  • System - Follow system preference

Allows the player to attack from any distance.

Tags all monsters in the map.

Tags all monsters in the cell.

Sets the position of the current target to the player’s position.

Mostly disables rendering.

Hide all other players.

Skips cutscenes when possible.

If checked, mostly disables animations and effects.

If checked, disables the map’s collision mechanics.

The player’s walk speed.

The target client FPS.